It may be more effective to make a larger. Their data is so much more compact than the data in the Colosseum files and just about every byte of data is actually important. A big issue with these files is that it is hard to decrease their compressed file sizes. However, it looks like you can get away with editing just the regular one and worst case scenario, the files are identical so you could just edit one, duplicate it and replace the _EU version with the duplicate. One just has _EU added to the file name, maybe its loaded in the PAL version instead of the other one. This contains 2 identical versions of each. Now, in XD, the trainer data is split up across several files which you will find in the deck_archive.fsys file. I did test a little bit thought so I'm confident it works. A lot of stuff is similar to Colosseum anyway so its easy to extrapolate. I haven't actually tested a lot of the stuff in this section but most of it seems obvious enough for me to assume I was right. ** You will need to understand Part 1 of this tutorial before you can decompress the files used in any other parts**įirst of all I would like to point out again that I spent most of my time testing Colosseum and only recently began to decode XD as well.